Hello
I had a bit of a long break, but I decided to go back to writing, so we need to start playing Team Kill Adeptus Mechanicus, so if we did not buy a starter, we need two boxes, like in the picture below.
Team Kill did not take into account the third type of infantry Adeptus Mechanicus Electro-Priests, but they would not be suitable for fighting in the rear of the enemy as special forces, but let's get back to the subject of this post. Each box allows you to assemble one branch of Skitarii (ordinary infantry) or Sicarian (typical assassins and melee specialists) in two configurations in the case of Skitaria they are either Rangers (specialists fighting long distances) or Vanguards (fighting for small ones as well as the average distance). In the case of Sicarian, we have a choice of Ruststalkers (assassins) and Infiltrators (they are not only for close combat, but also for medium and short distance, depending on what weapon we give them). At the bottom I attached a photo of the other side of the boxes with figurines.
The Skitarii box contains elements for 10 figures, we can make one of two types of infantry.
In the case of a regular Warhammer 40,000, we would have to issue a uniform unit from the entire box, but in the case of Kill Team, we can change it a bit, so here are the configurations we can do.
The first of these are Rangers, from Vanguards they differ in weapons: they have galvanic rifle (range 30 inches, Rapid Fire 1). Apart from the rifle, they also differ in that they have a hood. In KT, two such snipers can be useful in the team. Unfortunately, they do not have any special abilities.
As a curiosity, they can be armed with the transquanic arquebus (range 60 inches, Heavy 1). However, its usefulness in KT is rather doubtful.
The second type of Vanguards is much more interesting, not only that they look like knights and act as an assault infantry. They have an interesting Rad-saturation ability (within 1 inch from a character with this ability, the opponent has 1 endurance point less), makes them quite an interesting option when fighting for short range or in close combat, definitely better than the Rangers. The basic weapon here is carbine radium (18-inch range, Assault 3). If we need a commander (Alpha) then it's better to choose Vanguard than Rangers.
In the picture above, we have two Vanguards, one Alpha (officer) armed with a power sword and arc pistol (range 12 inches, pistol 1) and the other with radium carbine and Omnispex. I decided to make Gunners from Vanguards because of their special ability (Rad-saturation).
With one box you can do one gunner with Arc rifle (range 24 inches, Rapid fire 1) and Plasma caliver (range 18 inches, Assault 2, 2 types of attack).
Now let's get to the interesting part of our Sicarian team. They are so much more interesting that they are faster 8 inches of movement, instead of 6 for Skitaria they have much more interesting weaponry. One box allows us to assemble models of two formations.
The first of them is Infiltrators. They have the specialty of the ability of Neurostatic Aura (it reduces by 1 leadership abilities of enemies within a 3-inch radius of a character with this ability). They have weapons for both melee and distance fighting.
In the picture above we have Infiltrators. In the middle is Princeps (name of officer), armed with taser goad and flechette blaster (range 12 inches, Pistol 5). They can be equipped with power swords and stubcarbine (range 18 inches, Pistol 3).
I had a bit of a long break, but I decided to go back to writing, so we need to start playing Team Kill Adeptus Mechanicus, so if we did not buy a starter, we need two boxes, like in the picture below.
Team Kill did not take into account the third type of infantry Adeptus Mechanicus Electro-Priests, but they would not be suitable for fighting in the rear of the enemy as special forces, but let's get back to the subject of this post. Each box allows you to assemble one branch of Skitarii (ordinary infantry) or Sicarian (typical assassins and melee specialists) in two configurations in the case of Skitaria they are either Rangers (specialists fighting long distances) or Vanguards (fighting for small ones as well as the average distance). In the case of Sicarian, we have a choice of Ruststalkers (assassins) and Infiltrators (they are not only for close combat, but also for medium and short distance, depending on what weapon we give them). At the bottom I attached a photo of the other side of the boxes with figurines.
The Skitarii box contains elements for 10 figures, we can make one of two types of infantry.
In the case of a regular Warhammer 40,000, we would have to issue a uniform unit from the entire box, but in the case of Kill Team, we can change it a bit, so here are the configurations we can do.
The first of these are Rangers, from Vanguards they differ in weapons: they have galvanic rifle (range 30 inches, Rapid Fire 1). Apart from the rifle, they also differ in that they have a hood. In KT, two such snipers can be useful in the team. Unfortunately, they do not have any special abilities.
As a curiosity, they can be armed with the transquanic arquebus (range 60 inches, Heavy 1). However, its usefulness in KT is rather doubtful.
The second type of Vanguards is much more interesting, not only that they look like knights and act as an assault infantry. They have an interesting Rad-saturation ability (within 1 inch from a character with this ability, the opponent has 1 endurance point less), makes them quite an interesting option when fighting for short range or in close combat, definitely better than the Rangers. The basic weapon here is carbine radium (18-inch range, Assault 3). If we need a commander (Alpha) then it's better to choose Vanguard than Rangers.
In the picture above, we have two Vanguards, one Alpha (officer) armed with a power sword and arc pistol (range 12 inches, pistol 1) and the other with radium carbine and Omnispex. I decided to make Gunners from Vanguards because of their special ability (Rad-saturation).
With one box you can do one gunner with Arc rifle (range 24 inches, Rapid fire 1) and Plasma caliver (range 18 inches, Assault 2, 2 types of attack).
Now let's get to the interesting part of our Sicarian team. They are so much more interesting that they are faster 8 inches of movement, instead of 6 for Skitaria they have much more interesting weaponry. One box allows us to assemble models of two formations.
The first of them is Infiltrators. They have the specialty of the ability of Neurostatic Aura (it reduces by 1 leadership abilities of enemies within a 3-inch radius of a character with this ability). They have weapons for both melee and distance fighting.
In the picture above we have Infiltrators. In the middle is Princeps (name of officer), armed with taser goad and flechette blaster (range 12 inches, Pistol 5). They can be equipped with power swords and stubcarbine (range 18 inches, Pistol 3).
They were last to discuss Ruststalker. They only fight in melee and have tranzonic razors or chordclaws with transonic blades. In the picture below I made two of tranzonic razors.
As for me they are looking great. I have to order their second box, in order to make both types of this infantry to the usual Warhammer 40 K.
Ending this post I would like to summarize it. So, from two boxes together, we can have 15 models of 4 types of infantry (all of which Team Kill provides). In various configurations. Now it is only to sum them up to the required 100 points and start playing. Good luck;)
Kaczy09
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